BMenu¶
Constructor and Destructor¶
BMenu()
BMenu::BMenu(const char *name, menu_layout layout = B_ITEMS_IN_COLUMN)
BMenu::BMenu(const char *name, float width, float height)
BMenu::BMenu(BMessage *archive)
protected BMenu::BMenu(BRect frame, const char *name, uint32 resizingMode, uint32 flags, menu_layout layout, bool resizeToFit)
Initializes the BMenu object. The name of the object becomes the
initial label of the supermenu item that controls the menu and brings it to
the screen. (It’s also the name that can be passed to BView
’s
FindView()
function.)
A new BMenu object doesn’t contain any items; you need to call
AddItem()
to set up its contents.
A menu can arrange its items in any of three ways:
Constant |
Description |
---|---|
|
The items are stacked vertically in a column, one on top of the other, as in a typical menu. |
|
The items are laid out horizontally in a row, from end to end, as in a typical menu bar. |
|
The items are arranged in a custom fashion, such as a matrix. |
Either B_ITEMS_IN_ROW
or the default
B_ITEMS_IN_COLUMN
can be passed as the layout argument to
the public constructor. (A column is the default for ordinary menus; a row
is the default for BMenuBar
s.) This version of the constructor
isn’t designed for B_ITEMS_IN_MATRIX
layouts.
A BMenu object can arrange items that are laid out in a column or a row entirely on its own. The menu will be resized to exactly fit the items that are added to it.
However, when items are laid out in a custom matrix, the menu needs more
help. First, the constructor must be informed of the exact width and height
of the menu rectangle. The version of the constructor that takes these two
parameters is designed just for matrix menus—it sets the layout to
B_ITEMS_IN_MATRIX
. Then, when items are added to the
menu, the BMenu object expects to be informed of their precise
positions within the specified area. The menu is not resized to fit the
items that are added. Finally, when items in the matrix change, you must
take care of any required adjustments in the layout yourself.
The protected version of the constructor is supplied for derived classes
that don’t simply devise different sorts of menu items or arrange them in a
different way, but invent a different kind of menu. If the
resizeToFit flag is true, it’s expected that the
layout will be B_ITEMS_IN_COLUMN
or
B_ITEMS_IN_ROW
. The menu will resize itself to fit the
items that are added to it. If the layout is
B_ITEMS_IN_MATRIX
, the resizeToFit flag should
be false.
~BMenu()
virtual BMenu::~BMenu()
Deletes all the items that were added to the menu and frees all memory allocated by the BMenu object. Deleting the items serves also to delete any submenus those items control and, thus, the whole branch of the menu hierarchy.
Hook Functions¶
AttachedToWindow()
virtual void BMenu::AttachedToWindow()
Finishes initializing the BMenu object by laying out its items and resizing the BMenu view to fit. This function is called for you each time the BMenu is assigned to a window. For a submenu, that means each time the menu is shown on-screen.
See also: BView::AttachedToWindow()
Draw()
virtual void BMenu::Draw(BRect updateRect)
Draws the menu. This function is called for you whenever the menu is placed on-screen or is updated while on-screen. It’s not a function you need to call yourself.
See also: BView::Draw()
KeyDown()
virtual void BMenu::KeyDown(const char *bytes, int32 numBytes)
Handles keyboard navigation through the menu. This function is called to respond to messages reporting key-down events. It should not be called from application code.
See also: BView::KeyDown()
Member Functions¶
AddItem()
bool BMenu::AddItem(BMenuItem *item)
bool BMenu::AddItem(BMenuItem *item, int32 index)
bool BMenu::AddItem(BMenuItem *item, BRect frame)
bool BMenu::AddItem(BMenu *submenu)
bool BMenu::AddItem(BMenu *submenu, int32 index)
bool BMenu::AddItem(BMenu *submenu, BRect frame)
Adds an item to the menu list at index—or, if no index is mentioned, to the end of the list. If items are arranged in a matrix rather than a list, it’s necessary to specify the item’s frame rectangle—the exact position where it should be located in the menu view. Assume a coordinate system for the menu that has the origin, (0.0, 0.0), at the left top corner of the view rectangle. The rectangle will have the width and height that were specified when the menu was constructed.
The versions of this function that take an index (even an
implicit one) can be used only if the menu arranges items in a column or
row (B_ITEMS_IN_COLUMN
or
B_ITEMS_IN_ROW
); it’s an error to use them for items
arranged in a matrix. Conversely, the versions of this function that take a
frame rectangle can be used only if the menu arranges items in a matrix
(B_ITEMS_IN_MATRIX
); it’s an error to use them for items
arranged in a list.
If a submenu is specified rather than an item,
AddItem() constructs a controlling BMenuItem
for
the submenu and adds the item to the menu.
If it’s unable to add the item to the menu—for example, if the index is out-of-range or the wrong version of the function has been called—AddItem() returns false. If successful, it returns true.
See also: the BMenu constructor, the BMenuItem
class, RemoveItem()
AddSeparatorItem()
bool BMenu::AddSeparatorItem()
Creates an instance of the BSeparatorItem
class and adds it to
the end of the menu list, returning true if successful and
false if not (a very unlikely possibility). This function is a
shorthand for:
BSeparatorItem* separator = new BSeparatorItem;
AddItem(separator);
A separator serves only to separate other items in the list. It counts as an item and has an indexed position in the list, but it doesn’t do anything. It’s drawn as a horizontal line across the menu. Therefore, it’s appropriately added only to menus where the items are laid out in a column.
See also: AddItem()
Archive()
virtual status_t BMenu::Archive(BMessage *archive, bool deep = true) const
Calls the inherited version of Archive()
, then archives
the BMenu by recording its layout and all current settings in the
BMessage
archive. If the deep flag is
true, all of the menu items are also archived.
See also: BArchivable::Archive()
,
Instantiate()
static function
CountItems()
int32 BMenu::CountItems() const
Returns the total number of items in the menu, including separator items.
FindItem()
BMenuItem *BMenu::FindItem(const char *label) const
BMenuItem *BMenu::FindItem(uint32 command) const
Returns the item with the specified label—or the one that sends a message with the specified command. If there’s more than one item in the menu hierarchy with that particular label or associated with that particular command, this function returns the first one it finds. It recursively searches the menu by working down the list of items in order. If an item controls a submenu, it searches the submenu before returning to check any remaining items in the menu.
If none of the items in the menu hierarchy meet the stated criterion, FindItem() returns NULL.
FindMarked()
BMenuItem *BMenu::FindMarked()
Returns the first marked item in the menu list (the one with the lowest index), or NULL if no item is marked.
See also: SetRadioMode()
,
BMenuItem::SetMarked()
Hide(), Show()
void BMenu::Hide()
void BMenu::Show(bool selectFirst)
virtual void BMenu::Show()
These functions hide the menu (remove the BMenu view from the window it’s in and remove the window from the screen) and show it (attach the BMenu to a window and place the window on-screen). If the selectFirst flag passed to Show() is true, the first item in the menu will be selected when it’s shown. If selectFirst is false, the menu is shown without a selected item.
The version of Show() that doesn’t take an argument simply calls the version that does and passes it a selectFirst value of false.
These functions are not ones that you’d ordinarily call, even when implementing a derived class. You’d need them only if you’re implementing a nonstandard menu of some kind and want to control when the menu appears on-screen.
See also: BView::Show()
, Track()
IndexOf()
int32 BMenu::IndexOf(BMenuItem *item) const
int32 BMenu::IndexOf(BMenu *submenu) const
Returns the index of the specified menu item—or the item that controls the specified submenu. Indices record the position of the item in the menu list. They begin at 0 for the item at the top of a column or at the left of a row and include separator items.
If the menu doesn’t contain the specified item, or the item that
controls submenu, the return value will be
B_ERROR
.
See also: AddItem()
InvalidateLayout()
void BMenu::InvalidateLayout()
Forces the BMenu to recalculate the layout of all menu items and, consequently, its own size. It can do this only if the items are arranged in a row or a column. If the items are arranged in a matrix, it’s up to you to keep their layout up-to-date.
All BMenu and BMenuItem
functions that change an
item in a way that might affect the overall menu automatically invalidate
the menu’s layout so it will be recalculated. For example, changing the
label of an item might cause the menu to become wider (if it needs more
room to accommodate the longer label) or narrower (if it no longer needs as
much room as before).
Therefore, you don’t need to call InvalidateLayout() after using a kit function to change a menu or menu item; it’s called for you. You’d call it only when making some other change to a menu.
See also: the BMenu constructor
ItemAt(), SubmenuAt()
BMenuItem *BMenu::ItemAt(int32 index) const
BMenu *BMenu::SubmenuAt(int32 index) const
These functions return the item at index—or the submenu controlled by the item at index. If there’s no item at the index, they return NULL. SubmenuAt() is a shorthand for:
ItemAt(index)->Submenu()
It returns NULL if the item at index doesn’t control a submenu.
See also: AddItem()
Layout()
menu_layout BMenu::Layout() const
Returns B_ITEMS_IN_COLUMN
if the items in the menu are
stacked in a column from top to bottom, B_ITEMS_IN_ROW
if
they’re stretched out in a row from left to right, or
B_ITEMS_IN_MATRIX
if they’re arranged in some custom
fashion. By default BMenu items are arranged in a column and
BMenuBar
items in a row.
The layout is established by the constructor.
See also: The BMenu constructor
and
BMenuBar
constructor
.
RemoveItem()
BMenuItem *BMenu::RemoveItem(int32 index)
bool BMenu::RemoveItem(BMenuItem *item)
bool BMenu::RemoveItem(BMenu *submenu)
Removes the item at index, or the specified item, or the item that controls the specified submenu. Removing the item doesn’t free it.
If passed an index, this function returns a pointer to the item so you can free it. It returns a NULL pointer if the item couldn’t be removed (for example, if the index is out-of-range).
If passed an item, it returns true if the item was in the list and could be removed, and false if not.
If passed a submenu, it returns true if the submenu is controlled by an item in the menu and that item could be removed, and false otherwise.
When an item is removed from a menu, it loses its target; the cached value is set to NULL. If the item controls a submenu, it remains attached to the submenu even after being removed.
See also: AddItem()
ScreenLocation()
virtual BPoint BMenu::ScreenLocation()
Returns the point where the left top corner of the menu should appear when the menu is shown on-screen. The point is specified in the screen coordinate system.
This function is called each time a hidden menu (a submenu of another menu)
is brought to the screen. It can be overridden in a derived class to change
where the menu appears. For example, the BPopUpMenu
class
overrides it so that a pop-up menu pops up over the controlling item.
SetEnabled(), IsEnabled()
virtual void BMenu::SetEnabled(bool enabled)
bool BMenu::IsEnabled() const
SetEnabled() enables the BMenu if the enabled flag is true, and disables it if enabled is false. If the menu is a submenu, this enables or disables its controlling item, just as if SetEnabled() were called for that item. The controlling item is updated so that it displays its new state, if it happens to be visible on-screen.
Disabling a menu disables its entire branch of the menu hierarchy. All items in the menu, including those that control other menus, are disabled.
IsEnabled() returns true if the BMenu, and every BMenu above it in the menu hierarchy, is enabled. It returns false if the BMenu, or any BMenu above it in the menu hierarchy, is disabled.
See also: BMenuItem::SetEnabled()
SetItemMargins(), GetItemMargins()
void BMenu::SetItemMargins(float left, float top, float right, float bottom)
void BMenu::GetItemMargins(float *left, float *top, float *right, float *bottom)
These functions set and get the margins around each item in the BMenu. For the purposes of this function, you should assume that all items are enclosed in a rectangle of the same size, one big enough for the largest item. Keyboard shortcuts are displayed in the right margin and check marks in the left.
See also: SetMaxContentWidth()
SetLabelFromMarked(), IsLabelFromMarked()
void BMenu::SetLabelFromMarked(bool flag)
bool BMenu::IsLabelFromMarked()
SetLabelFromMarked() determines whether the label of the item that controls the menu (the label of the superitem) should be taken from the currently marked item within the menu. If flag is true, the menu is placed in radio mode and the superitem’s label is reset each time the user selects a different item. If flag is false, the setting for radio mode doesn’t change and the label of the superitem isn’t automatically reset.
IsLabelFromMarked() returns whether the superitem’s label is taken from the marked item (but not necessarily whether the BMenu is in radio mode).
See also: SetRadioMode()
SetMaxContentWidth(), MaxContentWidth()
virtual void BMenu::SetMaxContentWidth(float width)
float BMenu::MaxContentWidth() const
These functions set and return the maximum width of an item’s content area. The content area is where the item label is drawn; it excludes the margin on the left where a check mark might be placed and the margin on the right where a shortcut character or a submenu symbol might appear. The content area is the same size for all items in the menu.
Normally, a menu will be wide enough to accommodate its longest item. However, items wider than the maximum set by SetMaxContentWidth() are truncated to fit.
See also: SetItemMargins()
,
BMenuItem::TruncateLabel()
SetRadioMode(), IsRadioMode()
virtual void BMenu::SetRadioMode(bool flag)
bool BMenu::IsRadioMode()
SetRadioMode() puts the BMenu in radio mode if
flag is true and takes it out of radio mode if
flag is false. In radio mode, only one item in the
menu can be marked at a time. If the user selects an item, a check mark is
placed in front of it automatically (you don’t need to call
BMenuItem
’s SetMarked()
function; it’s
called for you). If another item was marked at the time, its mark is
removed. Selecting a currently marked item retains the mark.
IsRadioMode() returns whether the BMenu is currently
in radio mode. The default radio mode is false for ordinary
BMenus, but true for BPopUpMenu
s.
SetRadioMode() doesn’t change any of the items in the menu. If you want an initial item to be marked when the menu is put into radio mode, you must mark it yourself.
When SetRadioMode() turns radio mode off, it calls
SetLabelFromMarked() and passes it an argument of false—turning
off the feature that changes the label of the menu’s superitem each time
the marked item changes. Similarly, when
SetLabelFromMarked()
turns on this feature, it calls
SetRadioMode() and passes it an argument of
true—turning radio mode on.
SetTargetForItems()
virtual status_t BMenu::SetTargetForItems(BHandler *handler)
virtual status_t BMenu::SetTargetForItems(BMessenger messenger)
Assigns handler or messenger as the target for all the
items in the menu. The proposed target is subject to the restrictions
imposed by the SetTarget() function that BMenuItem
inherits from BInvoker
in the Application Kit. See that
function for further information.
If it’s unable to set the target of any item,
SetTargetForItems() aborts and returns the error it encountered.
If successful in setting the target of all items, it returns
B_OK
.
This function doesn’t work recursively (it doesn’t descend into submenus), and it only acts on items that are currently in the BMenu (it doesn’t affect items that are added later).
SetTriggersEnabled(), AreTriggersEnabled()
virtual void BMenu::SetTriggersEnabled(bool flag)
bool BMenu::AreTriggersEnabled() const
SetTriggersEnabled() enables the triggers for all items in the menu if flag is true and disables them if flag is false. AreTriggersEnabled() returns whether the triggers are currently enabled or disabled. They’re enabled by default.
Triggers are displayed to the user only if they’re enabled, and only when keyboard actions can operate the menu.
Triggers are appropriate for some menus, but not for others. SetTriggersEnabled() is typically called to initialize the BMenu when it’s constructed, not to enable and disable triggers as the application is running. If triggers are ever enabled for a menu, they should always be enabled; if they’re ever disabled, they should always be disabled.
See also: BMenuItem::SetTrigger()
Superitem(), Supermenu()
BMenuItem *BMenu::Superitem() const
BMenu *BMenu::Supermenu() const
These functions return the supermenu item that controls the BMenu
and the supermenu where that item is located. The supermenu could be a
BMenuBar
object. If the BMenu hasn’t been made the
submenu of another menu, both functions return NULL.
See also: AddItem()
Track()
BMenuItem *BMenu::Track(bool openAnyway = false, BRect *clickToOpenRect = NULL)
Initiates tracking of the cursor within the menu. This function passes tracking control to submenus (and submenus of submenus) depending on where the user moves the mouse. If the user ends tracking by invoking an item, Track() returns the item. If the user didn’t invoke any item, it returns NULL. The item doesn’t have to be located in the BMenu; it could, for example, belong to a submenu of the BMenu.
If the openAnyway flag is true, Track() opens the menu and leaves it open even though a mouse button isn’t held down. This enables menu navigation from the keyboard. If a clickToOpenRect is specified and the user has set the click-to-open preference, Track() will leave the menu open if the user releases the mouse button while the cursor is inside the rectangle. The rectangle should be stated in the screen coordinate system.
Track() is called by the BMenu to initiate tracking in the menu hierarchy. You would need to call it yourself only if you’re implementing a different kind of menu that starts to track the cursor under nonstandard circumstances.
Static Functions¶
Instantiate()
static BArchivable *BMenu::Instantiate(BMessage *archive)
Returns a new BMenu object, allocated by new and created with the
version of the constructor that takes a BMessage
archive.
However, if the archive message doesn’t contain data for a
BMenu object, Instantiate() returns NULL.
See also: BArchivable::Instantiate()
,
instantiate_object()
, Archive()
Scripting Support¶
The BMenu class implements the suite called “suite/vnd.Be-menu” consisting of the following messages:
The Enabled Property¶
The “Enabled” property reflects whether the menu or menu item is enabled or disabled.
Message |
Specifiers |
Description |
---|---|---|
|
|
Returns true if menu or menu item is enabled; false otherwise. |
|
Enables or disables menu or menu item. |
The Label Property¶
The “Label” property refers to the text label of a menu or menu item.
Message |
Specifiers |
Description |
---|---|---|
|
|
Returns the string label of the menu or menu item. |
|
Sets the string label of the menu or menu item. |
The Mark Property¶
The “Mark” property refers to whether or not a given menu item or a given menu’s superitem is marked.
Message |
Specifiers |
Description |
---|---|---|
|
|
Returns true if the menu item or the menu’s superitem is marked; false otherwise. |
|
Marks or unmarks the menu item or the menu’s superitem. |
The Menu Property¶
The “Menu” property refers to individual BMenus in the menu.
Message |
Specifiers |
Description |
---|---|---|
|
|
Adds a new menu item at the specified index with the text label found in
“data” and the int32 command found in “what” (used as the
what field in the |
|
|
Removes the selected menu or menus. |
any other |
|
Directs scripting message to the specified menu, first popping the current specifier off the stack. |
The MenuItem Property¶
The “MenuItem” property refers to individual BMenuItems in the menu.
Message |
Specifiers |
Description |
---|---|---|
|
Counts the number of menu items in the specified menu. |
|
|
|
Adds a new menu item at the specified index with the text label found in
“data” and the int32 command found in “what” (used as the
what field in the |
|
|
Removes the specified menu item from its parent menu. |
|
|
Invokes the specified menu item. |
any other |
|
Directs scripting message to the specified menu, first popping the current specifier off the stack. |
Archived Fields¶
The Archive()
function adds the following fields to its
BMessage
argument:
Field |
Type code |
Description |
---|---|---|
_layout |
|
Menu layout (Exists only if layout not |
_rsize_to_fit |
|
true if menu resizes to fit items. |
_disable |
|
true if menu is disabled. |
_radio |
|
true if menu is in radio mode. |
_trig_disabled |
|
true if menu triggers are disabled. |
_dyn_label |
|
true if menu label mirrors the currently selected item. |
_maxwidth |
|
Maximum content width of the menu. |
_items (array) |
|
Menu items (only in deep copy). |
_i_frames (array) |
|
Location of items (only in deep copy of layout
|
Some of these fields may not be present if the setting they represent isn’t used, or is the default value. For example, if the menu is disabled, the _disable field won’t be found in the archive.