BFont¶
Constructor and Destructor¶
BFont()
BFont::BFont(const BFont &font)
BFont::BFont(const BFont *font)
BFont::BFont()
Initializes the new BFont object as a copy of another font. If no
font is specified, be_plain_font
is used.
The system BFont objects, including
be_plain_font
, are initialized only when you create a
BApplication
object for your application. Therefore, the
default settings of BFont objects constructed before the
BApplication
object will be invalid.
See also: BView::SetFont()
,
BTextView::SetFontAndColor()
Member Functions¶
Blocks()
unicode_block BFont::Blocks() const
Returns a unicode_block object that identifies which Unicode blocks the font supports. You can then use the unicode_block::Includes() function to determine if specific blocks are supported.
BoundingBox()
BRect BFont::BoundingBox() const
Returns a BRect
that can enclose the entire font in its
current style and size.
Direction()
font_direction BFont::Direction() const
Direction() returns a font_direction constant that describes the direction in which the object’s text is meant to be read:
B_FONT_LEFT_TO_RIGHT
B_FONT_RIGHT_TO_LEFT
This is an inherent property of the font and cannot be set.
The direction of the font affects the direction in which
DrawString()
draws the characters in a string, but not
the direction in which it moves the pen.
See also: BView::DrawString()
FileFormat()
font_file_format BFont::FileFormat() const
Returns the file format of the font (ie, whether it’s a PostScript™ or TrueType™ font).
GetBoundingBoxesAsGlyphs(), GetBoundingBoxesAsString(), GetBoundingBoxesForStrings()
void BFont::GetBoundingBoxesAsGlyphs(const char charArray[], int32 numChars, font_metric_mode mode, BRect boundingBoxArray[]) const
void BFont::GetBoundingBoxesAsString(const char string[], int32 numChars, font_metric_mode mode, escapement_delta *delta, BRect boundingBoxArray[]) const
void BFont::GetBoundingBoxesForStrings(const char *stringArray[], int32 numStrings, font_metric_mode mode, escapement_delta *deltas[], BRect boundingBoxArray[]) const
GetBoundingBoxesAsGlyphs() returns an array of
BRect
objects indicating the bounding rectangles of all the
characters in an array. Each BRect
returned corresponds to one
character’s glyph.
GetBoundingBoxesAsString() returns an array of
BRect
objects indicating the bounding rectangles of each
character in a string.
GetBoundingBoxesForStrings() returns an array of
BRect
objects indicating the bounding rectangles for an array
of strings, one BRect
per string. These rectangles enclose the
entire string they represent.
In all cases, the mode indicates whether the rectangles should be
returned in the screen’s metric (B_SCREEN_METRIC
), or in
printing metrics (B_PRINTING_METRIC
).
The delta argument for GetBoundingBoxesAsString() and the deltas argument for GetBoundingBoxesForStrings() indicate escapement deltas that should be applied when making the bounding box calculations. This lets you indicate that the characters should be closer together or further apart than normal, for example.
GetEscapements(), GetEdges()
void BFont::GetEscapements(const char charArray[], int32 numChars, float escapementArray[]) const
void BFont::GetEscapements(const char charArray[], int32 numChars, escapement_delta *delta, float escapementArray[]) const
void BFont::GetEscapements(const char charArray[], int32 numChars, escapement_delta *delta, BPoint escapementArray[]) const
void BFont::GetEscapements(const char charArray[], int32 numChars, escapement_delta *delta, BPoint escapementArray[], BPoint offsetArray[]) const
void BFont::GetEdges(const char charArray[], int32 numChars, edge_info edgeArray[]) const
struct escapement_delta {
float nonspace;
float space;
}
struct edge_info {
float left;
float right;
}
These two functions provide the information required to precisely position characters on the screen or printed page. For each character passed in the charArray, they write information about the horizontal dimension of the character into the escapementArray or the edgeArray. Both functions provide this information in “escapement units” that yield standard coordinate units (72.0 per inch) when multiplied by the font size.
GetEscapements() and GetEdges() expect the character
array they’re passed to contain at least numChar characters;
neither function checks the charArray for a null terminator.
Because the array may hold multibyte characters (in
B_UNICODE_UTF8
encoding), the number of bytes in the
array may be greater than the number of characters specified. The
escapementArray and edgeArray should be long enough to
hold an output value for every input character.
You can optionally request that escapement information be returned as an
array of BPoint
objects.
Escapements
A character’s escapement measures the amount of horizontal space it requires. It includes the space needed to display the character itself, plus some extra room on the left and right edges to separate the character from its neighbors. The illustration below shows the approximate escapements for the letters ‘l’ and ‘p’; the escapement for each character is the distance between the vertical lines:
GetEscapements() measures the same space that functions such as
StringWidth()
and BTextView
’s
LineWidth()
do, but it measures each character
individually and records its width in per-point-size escapement units. To
translate the escapement value to the width of the character, you must
multiply by the point size of the font:
float width = escapementArray[i] * font.Size();
Because of rounding errors, there may be some difference between the value
returned by StringWidth()
and the width calculated from
the individual escapements of the characters in the string.
The versions of GetEscapements() that use BPoint
s
for the escapement value use the BPoint
escapementArray to indicate a vector by which the pen is moved
after drawing a character (this lets the escapement indicate both an X and
a Y adjustment; the Y might need to be adjusted if the font is rotated, for
example). The offsetArray is applied by the dynamic spacing in
order to improve the relative position of the character’s width with
relation to another character, without altering the width.
The escapement value is scalable if the spacing mode of the font is
B_CHAR_SPACING
. In other words, given
B_CHAR_SPACING
and the same set of font characteristics,
GetEscapements() will report the same measurement for a
character regardless of the font size. You can cache one value per
character and use it for all font sizes. For the other spacing modes, the
reported escapement depends on the font size and therefore can’t be scaled.
For most spacing modes, a character has a constant escapement in all
contexts; it depends only on the font. However, for
B_STRING_SPACING
, each character’s escapement is also
contextually dependent on the string it’s in. To find the escapement of a
character within a particular string, you must pass the entire string in
the input charArray.
In the B_BITMAP_SPACING
and
B_FIXED_SPACING
modes, all characters have integral
widths (without a fractional part). For these modes, multiplying an
escapement by the font size should yield an integral value. In
B_FIXED_SPACING
mode, all characters have the same
escapement.
If a delta argument is provided, GetEscapements() will adjust the escapements it reports so that, after multiplying by the font size, the character widths will include the specified increments. An escapement_delta structure contains two values:
floatnonspace |
The amount to add to the width of each character with a visible glyph. |
floatspace |
The amount to add to each whitespace character (characters like
|
A similar argument can be passed to BView’s
DrawString()
to adjust the spacing of the characters
as they’re drawn.
Edges
Edge values measure how far a character outline is inset from its left and right escapement boundaries. GetEdges() places the edge values into an array of edge_info structures. Each structure has a left and a right data member, as follows:
typedef struct {
float left;
float right;
} edge_info;
Edge values, like escapements, are stated in per-point-size units that need to be multiplied by the font size.
The illustration below shows typical character edges. As in the illustration above, the solid vertical lines mark escapement boundaries. The dotted lines mark off the part of each escapement that’s an edge, the distance between the character outline and the escapement boundary:
This is the normal case. The left edge is a positive value measured rightward from the left escapement boundary. The right edge is a negative value measured leftward from the right escapement boundary.
However, if the characters of a font overlap, the left edge can be a negative value and the right edge can be positive. This is illustrated below:
Note that the italic ‘l’ extends beyond its escapement to the right, and that the ‘p’ begins before its escapement to the left. In this case, instead of separating the adjacent characters, the edges determine how much they overlap.
Edge values are specific to each character and depend on nothing but the character and the font. They don’t take into account any contextual information; for example, the right edge for italic ‘l’ would be the same no matter what letter followed. Edge values therefore aren’t sufficient to decide how character pairs can be kerned. Kerning is contextually dependent on the combination of two particular characters.
See also: StringWidth()
,
SetSpacing()
GetGlyphShapes()
void BFont::GetGlyphShapes(const char charArray[], int32 numChars, BShape *glyphShapeArray[]) const
Given an array of characters, charArray, which contains
numChars characters, and an array of BShape
objects,
glyphShapeArray, this function makes each element in the
glyphShapeArray describe the shape of the corresponding glyph in
the charArray.
This lets you create BShape
objects in the shape of the
outline of a font. You can then manipulate these BShape
s to do
interesting text effects.
Warning
The glyphShapeArray must contain already-allocated
BShape
objects. They will be cleared by this function before
the glyphs’ shapes are constructed into them, but the objects must already
exist.
Fonts are drawn one pixel above the logical baseline; this affects
BShape
objects derived from fonts, too. The fonts are also one
pixel above the baseline in the BShape
s this function returns.
If you want to apply a transform to these shapes, be sure to remove the
offset before applying the transform, then add the offset back to the
points before drawing the shape, or you won’t get the expected results.
GetHasGlyphs()
void BFont::GetHasGlyphs(const char charArray[], int32 numChars, bool hasArray[]) const
Given an array of characters in charArray (of which there are numChars members), this function fills out the array of booleans specified by hasArray such that each entry in hasArray is true if the corresponding character in charArray has a glyph in the font, and false if the character doesn’t have a glyph.
This way, you can determine if you can use one or more characters without the user seeing “no glyph” symbols.
GetHeight()
void BFont::GetHeight(font_height *height) const
struct font_height {
float ascent;
float descent;
float leading;
}
GetHeight() writes the three components that determine the height of the font into the structure that the height argument refers to. A font_height structure has the following fields:
Field |
Description |
---|---|
floatascent |
How far characters can ascend above the baseline. |
floatdescent |
How far characters can descend below the baseline. |
floatleading |
How much space separates lines (the distance between the descent of the line above and the ascent of the line below). |
If you need to round the font height, or any of its components, to an integral value (to figure the spacing between lines of text on-screen, for example), you should always round them up to reduce the amount of vertical character overlap.
See also: BView::GetFontHeight()
GetTruncatedStrings(), TruncateString()
void BFont::GetTruncatedStrings(const char *inputStringArray[], int32 numChars, uint32 mode, float maxWidth, const char *truncatedStringArray[]) const
void BFont::GetTruncatedStrings(const char *inputStringArray[], int32 numChars, uint32 mode, float maxWidth, const BString truncatedStringArray[]) const
void BFont::TruncateString(BString *inOutString[], uint32 mode, float maxWidth) const
GetTruncatedStrings() truncates a set of strings so that each one (and an ellipsis to show where the string was cut) will fit into the maxWidth horizontal space. This function is useful for shortening long strings that are displayed to the user—for showing path names in a list, for example.
The numStrings argument states how many strings in the inputStringArray should be shortened. The mode argument states where the string should be cut. It can be:
Constant |
Description |
---|---|
|
Cut from the beginning of the string until it fits within the specified width. |
|
Cut from the middle of the string. |
|
Cut from the end of the string. |
|
Cut anywhere, but do so intelligently, so that all the strings remain different after being cut. For example, if a set of similar path names are passed in the inputStringArray, this mode would attempt to cut from the identical parts of the path names and preserve the parts that are different. This mode also pays attention to word boundaries, separators, punctuation, and the like. However, it’s not implemented for the current release. |
Each output string is written to the truncatedStringArray—into memory that the caller must provide—at an index that matches the index of the full string in the inputStringArray. The truncatedStringArray is a list of pointers to string buffers. Each buffer should be allocated separately and should be at least 3 bytes longer than the matching input string. The 3 bytes allow for the worst-case scenario: GetTruncatedStrings() cuts a one-byte character from the input string and replaces it with an ellipsis character, which takes three bytes in UTF-8 encoding, for a net gain of 2 bytes. It then adds a null terminator for the third byte.
TruncateString() truncates the BString
inOutString to be no longer than the width specified by
maxWidth, using the given truncation mode.
The output strings are null-terminated. The input strings should likewise be null-terminated.
See also: StringWidth()
GetTunedInfo(), CountTuned()
void BFont::GetTunedInfo(int32 *index, tuned_font_info *info) const
int32 BFont::CountTuned() const
struct tuned_font_info {
float size;
float shear;
float rotation;
uint32 flags;
uint16 face;
}
These functions are used to get information about fonts that have been “tuned” to look good when displayed on-screen. A tuned font is a set of character bitmaps, originally produced from the standard outline font and then modified so that the characters are well proportioned and spaced when displayed at the low resolution of the screen (1 pixel per point).
Because it’s a bitmap font, a tuned font captures a specific configuration
of font attributes, including size, style, shear, and rotation. A tuned
font is a counterpart to an outline font with the same settings. If a
BView
’s current font has a tuned counterpart,
DrawString()
automatically chooses it when drawing
on-screen. Tuned fonts are not used for printing.
CountTuned() returns how many tuned fonts there are for the family and style represented by the BFont object. GetTunedInfo() writes information about the tuned font at index into the structure the info argument refers to. Indices begin at 0 and count only tuned fonts for the BFont’s family and style.
With this information, you can set the BFont to values that match
those of a tuned font. When a BView
draws to the screen, it
picks a tuned font if there’s one that corresponds to its current font in
all respects.
See also: get_font_family()
IsFixed()
bool BFont::IsFixed() const
Returns true if the font is fixed; false otherwise.
IsFullAndHalfFixed()
bool BFont::IsFullAndHalfFixed() const
This function is not yet supported.
PrintToStream()
void BFont::PrintToStream() const
Writes the following information about the font to the standard output (on a single line):
family
style
size (in points)
shear (in degrees)
rotation (in degrees)
ascent
descent
leading
SetEncoding(), Encoding()
void BFont::SetEncoding(uint8 encoding)
uint8 BFont::Encoding() const
These functions set and return the encoding that maps character values to characters. The following encodings are supported:
B_UNICODE_UTF8
(UTF-8)B_ISO_8859_1
(Latin 1)B_ISO_8859_2
(Latin 2)B_ISO_8859_3
(Latin 3)B_ISO_8859_4
(Latin 4)B_ISO_8859_5
(Latin/Cyrillic)B_ISO_8859_6
(Latin/Arabic)B_ISO_8859_7
(Latin/Greek)B_ISO_8859_8
(Latin/Hebrew)B_ISO_8859_9
(Latin 5)B_ISO_8859_10
(Latin 6)B_MACINTOSH_ROMAN
UTF-8 is an 8-bit encoding for Unicode™ and is part of the Unicode™
standard. It matches ASCII values for all 7-bit character codes, but uses
multibyte characters for values over 127. The other encodings take only a
single byte to represent a character; they therefore necessarily encompass
a far smaller set of characters. Most of them represent standards in the
ISO/IEC 8859 family of character codes that extend the ASCII set.
B_MACINTOSH_ROMAN
stands for the standard encoding used
by the Mac OS™.
The encoding affects both input and output functions of the
BView
. It determines how DrawString()
interprets the character values it’s passed and also how
KeyDown()
encodes character values for the keys the
user pressed.
UTF-8 is the preferred encoding and the one that’s most compatible with
objects defined in the software kits. For example, a BTextView
expects all text it takes from the clipboard or from a dragged and dropped
message to be UTF-8 encoded. If it isn’t, the results are not defined. The
more that applications stick with UTF-8 encoding, the more freely they’ll
be able to exchange data.
See also: “Character Encoding” convert_to_utf8()
,
BView::DrawString()
, BView::KeyDown()
()
SetFace(), Face()
void BFont::SetFace(uint16 face)
uint16 BFont::Face() const
These functions set and return a mask that record secondary characteristics of the font, such as whether characters are underlined or drawn in outline. The values that form the face mask are:
Constant |
Description |
---|---|
|
Characters are drawn italicized. |
|
Characters are drawn underlined. |
|
Characters are drawn in the low color, while the background is drawn in the high color. |
|
Characters are drawn hollow, with a line around their border, but unfilled. |
|
Characters are drawn “struck-out,” with a line drawn horizontally through the middle. |
|
Characters are drawn in boldface. |
|
Characters are drawn normally. |
SetFamilyAndFace()
void BFont::SetFamilyAndFace(const font_family family, uint16 face)
Sets the family and face of the font. The family passed to this
function must be one of the families enumerated by the
get_font_family()
global function and face must be a
combination of the face values described under
SetFace()
. If the family is NULL,
SetFamilyAndFace() sets only the face.
SetFamilyAndStyle(), GetFamilyAndStyle(), FamilyAndStyle()
void BFont::SetFamilyAndStyle(const font_family family, const font_style style)
void BFont::SetFamilyAndStyle(uint32 code)
void BFont::GetFamilyAndStyle(font_family *family, font_style *style) const
uint32 BFont::FamilyAndStyle() const
typedef char font_family[B_FONT_FAMILY_LENGTH + 1]
typedef char font_style[B_FONT_STYLE_LENGTH + 1]
SetFamilyAndStyle() sets the family and style of the font. The
family passed to this function must be one of the families
enumerated by the get_font_family()
global function and
style must be one of the styles associated with that family, as
reported by get_font_style()
. If the family is
NULL, SetFamilyAndStyle() sets only the style; if
style is NULL, it sets only the family.
GetFamilyAndStyle() writes the names of the current family and style into the font_value and font_style variables provided.
Internally, the BFont class encodes each family and style combination as a unique integer. FamilyAndStyle() returns that code, which can then be passed to SetFamilyAndStyle() to set another BFont object. The integer code is not persistent; its meaning may change when the list of installed fonts changes and when the machine is rebooted.
SetFlags(), Flags()
void BFont::SetFlags(uint32 flags)
uint32 BFont::Flags() const
These functions set and return a mask that records various behaviors of the
font. There are two flags: B_DISABLE_ANTIALIASING
, which
turns off all antialiasing for characters displayed in the font, and
B_FORCE_ANTIALIASING
, which forces all font rendering to
be anti-aliased. The default mask has antialiasing turned on.
SetRotation(), Rotation()
void BFont::SetRotation(float rotation)
float BFont::Rotation() const
These functions set and return the rotation of the baseline for characters displayed in the font. The baseline rotates counterclockwise from an axis on the left side of the character. The default (horizontal) baseline is at 0°. For example, this code
BFont font;
font.SetRotation(45.0);
myView->SetFont(&font, B_FONT_ROTATION);
myView->DrawString("to the northeast");
would draw a string that extended upwards and to the right.
Rotation is not supported by some Interface Kit classes, including
BTextView
.
SetShear(), Shear()
void BFont::SetShear(float shear)
float BFont::Shear() const
These functions set and return the angle at which characters are drawn relative to the baseline. The default (perpendicular) shear for all font styles, including oblique and italic ones, is 90.0°. The shear is measured counterclockwise and can be adjusted within the range 45.0° (slanted to the right) through 135.0° (slanted to the left). If the shear passed falls outside this range, it will be adjusted to the closest value within range.
SetSize(), Size()
void BFont::SetSize(float size)
float BFont::Size() const
These functions set and return the size of the font in points. Valid sizes range from less than 1.0 point through 10,000 points.
See also: BView::SetFontSize()
SetSpacing(), Spacing()
void BFont::SetSpacing(uint8 spacing)
uint8 BFont::Spacing() const
These functions set and return the mode that determines how characters are
horizontally spaced relative to each other when they’re drawn. The mode
also affects the width or “escapement” of each character as reported by
GetEscapements()
.
There are four spacing modes:
Constant |
Description |
---|---|
|
Positions each character according to its own inherent width, without adjustment. This produces good results on high-resolution devices like printers, and is the best mode to use for printing. However, when character widths are rounded for the screen, the results are generally poor. Characters are not well-separated and can collide or overlap at small font sizes. |
|
Keeps the string at the same width as it would have for
This mode is preferred when it’s important to have the screen match the printed page—for example, to have lines break on-screen where they will break when the display is printed. As the user types new characters into a line of text, the application must redraw the entire line to add each character. The characters in the line may therefore appear to “jiggle” or jump around as new ones are added. New optimal positions are calculated for each character as the width and composition of the string changes. |
|
Calculates the width of each character according to its bitmap appearance
on-screen. The widths are chosen for optimal spacing, so that characters
never collide and rarely touch. This mode increases the
In this mode, the spacing between characters is regular and not
contextually dependent. Character widths are integral values. This is the
best mode for drawing small amounts of text in the user interface; it’s the
mode that |
|
Positions characters according to a constant, integral width. This mode can
only be used with fixed-width fonts (fonts with the
|
The B_CHAR_SPACING
mode is the preferred mode for
printing. It’s also somewhat faster than B_STRING_SPACING
or B_BITMAP_SPACING
. In all modes other than
B_STRING_SPACING
, it’s possible to change the character
displayed at the end of a string by erasing it and drawing a new character.
However, in B_STRING_SPACING
mode, it’s necessary to
erase the entire string and redraw it. The longer the string, the better
the results.
The B_STRING_SPACING
and
B_BITMAP_SPACING
modes are relevant only for font sizes
in a range of about 7.0 points to 18.0 points. Above that range,
B_CHAR_SPACING
achieves reasonable results on-screen and
may be used even where one of the other two modes is specified. Below that
range, the screen resolution isn’t great enough for the different modes to
produce significantly different results, so again
B_CHAR_SPACING
is used.
In addition, B_CHAR_SPACING
is always used for rotated or
sheared text and when antialiasing is disabled.
See also: BView::DrawString()
,
GetEscapements()
StringWidth(), GetStringWidths()
float BFont::StringWidth(const char *string) const
float BFont::StringWidth(const char *string, int32 length) const
void BFont::GetStringWidths(const char *stringArray[], const int32 lengthArray[], int32 numStrings, float widthArray[]) const
StringWidth() returns how much room is required to draw a string in the font. It measures the characters encoded in length bytes of the string—or, if no length is specified, the entire string up to the null character, ‘0’, which terminates it. The return value totals the width of all the characters in coordinate units; it’s the length of the baseline required to draw the string.
GetStringWidth() provides the same information for a group of strings. It works its way through the stringArray looking at a total of numStrings. For each string, it gets the length at the corresponding index from the lengthArray and places the width of the string in the widthArray at the same index.
These functions take all the attributes of the font—including family, style, size, and spacing—into account.
See also: BView::StringWidth()
Operators¶
BFont &BFont::operator=(const BFont &font)
Assigns one BFont object to another. After the assignment, the two objects are identical to each other and do not share any data.
bool BFont::operator==(const BFont &font) const
bool BFont::operator!=(const BFont &font) const
These operators test whether two BFont objects are identical in all respects. If all settable font attributes are the same in both objects, they’re equal. If not, they’re unequal.
Global Variables¶
System Fonts¶
Declared in: interface/Font.h
const BFont* be_plain_font
const BFont* be_bold_font
const BFont* be_fixed_font
These global BFont
objects are created when the
BApplication
object is constructed. They encapsulate the three
system fonts—the plain font which is used for labels and small stretches of
text in the user interface, the bold font which is used for window and
group titles, and the fixed font which is used in Terminal windows and
other places where a fixed-width font is required.
These objects cannot be modified directly, nor are they modified when the user redefines a system font. The user’s changed preferences don’t affect running applications.
Constants¶
Font Encodings¶
Declared in: interface/Font.h
Constant |
---|
|
|
|
|
|
|
|
|
|
|
|
|
The constants name the various character encodings that the BeOS supports.
B_UNICODE_UTF8
is the default encoding. It matches ASCII
values for 7-bit character codes but uses multiple bytes to encode other
values in the Unicode standard.
See also: BFont::SetEncoding()
, the “Character Encoding”
section of this chapter
Font Flags¶
Declared in: interface/Font.h
Constant |
---|
|
|
|
The first flag, B_DISABLE_ANTIALIASING
, is passed to a
BFont
object to turn antialiasing off. Antialiasing should be
turned off when printing, but should generally be left on when drawing to
the screen.
The other two flags enable get_font_family()
and
get_font_style()
to give information about a font.
B_IS_FIXED
indicates that the font is nonproportional.
B_HAS_TUNED_FONT
indicates that the family or style has
one or more tuned fonts—bitmap fonts that have been adjusted to look good
on the screen—for some set of font properties (such as size and shear).
See also: BFont::SetFlags()
Font Name Lengths¶
Declared in: interface/Font.h
Constant |
Value |
---|---|
|
63 |
|
63 |
These constants define the maximum length of names for font families and styles, exclusive of a null terminator. They’re used in the definition of the font_family and font_style types.
See also: font_family
under “Defined Types” below
Font Properties¶
Declared in: interface/View.h
Constant |
---|
|
|
|
|
|
|
|
|
|
These constants list the font properites that can be set for a
BView
individually or in combination. The constants form a
mask that’s passed, along with a BFont
object, to
BView
’s BView
and
BTextView
’s SetFontAndColor()
functions. For example:
myView->SetFont(theFont, B_FONT_SIZE | B_FONT_ENCODING);
B_FONT_ALL
stands for all properties of the
BFont
.
Font Spacing Modes¶
Declared in: interface/Font.h
Constant |
---|
|
|
|
|
These constants enumerate the four modes for positioning characters in a line of text.
See also: BFont::SetSpacing()
font_metric_mode¶
Constant |
Description |
---|---|
|
The screen metric. |
|
The printing metric. |
Declared In: interface/Font.h
The font_metric_mode constants above indicate whether a font calculation should be done with the screen or the printer in mind.
font_file_format¶
Constant |
Description |
---|---|
|
Microsoft Windows format TrueType font. |
|
Microsoft Windows format PostScript Type 1 font. |
Declared In: interface/Font.h
The font_file_format constants are used to specify what type of file a font was loaded from. Currently, only Microsoft Windows™-format TrueType and PostScript Type 1 fonts are supported.
Defined Types¶
font_direction Constants¶
Declared in: interface/Font.h
enum font_direction {
B_FONT_LEFT_TO_RIGHT,
B_FONT_RIGHT_TO_LEFT
}
These constants tell whether a font is used for text that’s read left-to-right or right-to-left. Thus is an inherent property of the font.
See also: BFont::Direction()
unicode_block¶
interface/Font.h
class unicode_block {
public:
inline unicode_block();
inline unicode_block(uint64 block2, uint64 block1);
inline bool Includes(const unicode_block &block) const;
inline unicode_block operator&(const unicode_block& block) const;
inline unicode_block operator|(const unicode_block& block) const;
inline unicode_block& operator=(const unicode_block &block);
inline unicode_block operator==(const unicode_block &block) const;
inline unicode_block operator!=(const unicode_block &block) const;
private:
fData[2];
};
The unicode_block class describes the ranges of Unicode™
characters a font supports. You can get a unicode_block object for
a font by calling the Blocks()
function. Once you have
this, you can check to see if a particular block is supported, or compare
it to another block to see if it’s inclusive, equal, unequal, and so forth.
In general, you won’t instantiate a unicode_block object on your own.
The unicode_block::Includes() function lets you determine if another block is a subset of the unicode_block object.
There are a number of predefined Unicode™ blocks, as follows:
B_BASIC_LATIN_BLOCK
B_LATIN1_SUPPLEMENT_BLOCK
B_LATIN_EXTENDED_A_BLOCK
B_LATIN_EXTENDED_B_BLOCK
B_IPA_EXTENSIONS_BLOCK
B_SPACING_MODIFIER_LETTERS_BLOCK
B_COMBINING_DIACRITICAL_MARKS_BLOCK
B_BASIC_GREEK_BLOCK
B_GREEK_SYMBOLS_AND_COPTIC_BLOCK
B_CYRILLIC_BLOCK
B_ARMENIAN_BLOCK
B_BASIC_HEBREW_BLOCK
B_HEBREW_EXTENDED_BLOCK
B_BASIC_ARABIC_BLOCK
B_ARABIC_EXTENDED_BLOCK
B_DEVANAGARI_BLOCK
B_BENGALI_BLOCK
B_GURMUKHI_BLOCK
B_GUJARATI_BLOCK
B_ORIYA_BLOCK
B_TAMIL_BLOCK
B_TELUGU_BLOCK
B_KANNADA_BLOCK
B_MALAYALAM_BLOCK
B_THAI_BLOCK
B_LAO_BLOCK
B_BASIC_GEORGIAN_BLOCK
B_GEORGIAN_EXTENDED_BLOCK
B_HANGUL_JAMO_BLOCK
B_LATIN_EXTENDED_ADDITIONAL_BLOCK
B_GREEK_EXTENDED_BLOCK
B_GENERAL_PUNCTUATION_BLOCK
B_SUPERSCRIPTS_AND_SUBSCRIPTS_BLOCK
B_CURRENCY_SYMBOLS_BLOCK
B_COMBINING_MARKS_FOR_SYMBOLS_BLOCK
B_LETTERLIKE_SYMBOLS_BLOCK
B_NUMBER_FORMS_BLOCK
B_ARROWS_BLOCK
B_MATHEMATICAL_OPERATORS_BLOCK
B_MISCELLANEOUS_TECHNICAL_BLOCK
B_CONTROL_PICTURES_BLOCK
B_OPTICAL_CHARACTER_RECOGNITION_BLOCK
B_ENCLOSED_ALPHANUMERICS_BLOCK
B_BOX_DRAWING_BLOCK
B_BLOCK_ELEMENTS_BLOCK
B_GEOMETRIC_SHAPES_BLOCK
B_MISCELLANEOUS_SYMBOLS_BLOCK
B_DINGBATS_BLOCK
B_CJK_SYMBOLS_AND_PUNCTUATION_BLOCK
B_HIRAGANA_BLOCK
B_KATAKANA_BLOCK
B_BOPOMOFO_BLOCK
B_HANGUL_COMPATIBILITY_JAMO_BLOCK
B_CJK_MISCELLANEOUS_BLOCK
B_ENCLOSED_CJK_LETTERS_AND_MONTHS_BLOCK
B_CJK_COMPATIBILITY_BLOCK
B_HANGUL_BLOCK
B_HIGH_SURROGATES_BLOCK
B_LOW_SURROGATES_BLOCK
B_CJK_UNIFIED_IDEOGRAPHS_BLOCK
B_PRIVATE_USE_AREA_BLOCK
B_CJK_COMPATIBILITY_IDEOGRAPHS_BLOCK
B_ALPHABETIC_PRESENTATION_FORMS_BLOCK
B_ARABIC_PRESENTATION_FORMS_A_BLOCK
B_COMBINING_HALF_MARKS_BLOCK
B_CJK_COMPATIBILITY_FORMS_BLOCK
B_SMALL_FORM_VARIANTS_BLOCK
B_ARABIC_PRESENTATION_FORMS_B_BLOCK
B_HALFWIDTH_AND_FULLWIDTH_FORMS_BLOCK
B_SPECIALS_BLOCK
B_TIBETAN_BLOCK