BEntryList¶
BEntryList is a pure abstract class that defines the protocol for
iterating over a set of file system entries. Each derived class must figure
out how to create (or “discover”) the entry list in the first place:
BEntryList only supplies functions for getting entries out of the
list, it doesn’t let you put them in. The BEntryList class has
two derived classes: BDirectory
and BQuery
.
At the heart of the BEntryList class are the three GetNext…() functions, which let you retrieve the entries as…
BEntry
objects (GetNextEntry()
),entry_ref structures (
GetNextRef()
),or dirent (“directory entry”) structures (
GetNextDirents()
).
You call these functions iteratively; each call gets the “next” entry (or
set of entries in the case of GetNextDirents()
).
You check the GetNext…() return value to detect the end of the
list:
For
GetNextEntry()
andGetNextRef()
,B_ENTRY_NOT_FOUND
indicates that there are no more entries to get.GetNextDirents()
returns 0 when it’s at the end of the list.
To get back to the top of an entry list, you call
Rewind()
, but note…
Warning
Rewind()
applies to BDirectory
s only.
You can’t rewind a BQuery
’s entry list.
Here’s an example of an iteration over all the entries in a
BDirectory
, retrieved as BEntry
objects:
BDirectory dir("/boot/home/fido");
BEntry entry;
dir.Rewind();
while (dir.GetNextEntry(&entry) == B_OK)
/* do something with entry here. */
The final BEntryList function,
CountEntries()
, also only applies to
BDirectory
s; but even there you shouldn’t depend on it. The
count is stale as soon as CountEntries()
returns.
The user could create a new file or delete a file in the directory while
you’re iterating over the entries. Also,
CountEntries()
shares the entry list pointer with
the GetNext…() functions. You mustn’t intermingle a
CountEntries()
call within your
GetNext…() loop.
One more BDirectory
wrinkle:
Entries are retrieved in “directory order”. (This is a POSIX term that means, roughly, ASCII order.) If the user renames a file while you’re iterating over the directory, it’s possible that the file won’t be seen, or will show up under its old name and its new name.
The Entry List Pointer¶
Each BEntryList object has a single iterator pointer that’s
shared by all three GetNext…() formats (and
CountEntries()
). Thus, each successive call to a
GetNext…() function gets the next entry, regardless of the
format. For example:
BEntry entry;
entry_ref ref;
dir.GetNextEntry(&entry);
dir.GetNextRef(&ref);
Here, entry represents the first entry in the directory, and ref represents the second entry.
Multiple Retrieval¶
GetNextDirents()
is different from the other two
flavors in that it can retrieve more than one entry at a time. Or it will,
someday; currently GetNextDirents()
retrieves only
one entry at a time, no matter how many you ask for.
Choosing an Iterator¶
So, which flavor of GetNext…() should you use? Here’s how they compare:
GetNextDirents()
is by far the fastest (even in the current one-struct-at-a-time version), but it’s also the least wieldy—the protocol isn’t nearly as nice as the other two functions. The dirent structure, while jam-packed with fun facts, usually has to be turned into other structures (node_refs or entry_refs) in order to be useful.GetNextRef()
is slower, but the entry_ref structure can be immediately usable (or, at least, cachable). Nonetheless, you’re still a step away from a “real” object.GetNextEntry()
is the slowest, but at least it hands you an object that you can sink your teeth into.
The actual timing numbers depend on your machine, the class that you’re
invoking the functions through, and some other factors. But the difference
is (ahem) significant: GetNextDirents()
is about
an order of magnitude faster than GetNextEntry()
,
with GetNextRef()
right about in the middle.
If, for example, you’re simply compiling a list of leaf names, you should
certainly use GetNextDirents()
(painful though it
may be). But if you plan on actually doing something with each and every
entry that you retrieve, then bite the bullet: Use
GetNextEntry()
.
The dirent Structure and GetNextDirents()¶
Of the three iterator functions, GetNextDirents()
needs some explanation. The dirent structure, which is what the function
returns, describes aspects of the retrieved entry:
typedef struct dirent {
dev_t d_dev;
ino_t d_ino;
dev_t d_pdev;
ino_t d_pino;
unsigned short d_reclen;
char d_name[1];
} dirent;
The fields are:
d_dev is a device id that identifies the device (file system) on which this entry lies.
d_ino is the node number for this entry’s node.
d_pdev and d_pino are the device and inode numbers for the parent directory.
d_reclen is the length of this dirent structure. The length is variable because…
d_name is a buffer that’s allocated to hold the (NULL-terminated) name of this entry.
So—let’s pretend we’ve retrieved a dirent and we want to do something with it. In addition to looking at individual fields, we can combine some of them to make other structures:
d_dev + d_ino = node_ref of the entry’s node
d_pdev + d_pino = node_ref of the parent directory
d_pdev + d_pino + d_name = entry_ref for the entry
In code:
dirent* dent;
entry_ref ref;
node_ref nref;
node_ref pnref;
/* Allocate and fill the dirent here... */
...
/* Make a node_ref to this entry's node. */
nref.device = dirent->d_dev;
nref.node = dirent->d_ino;
/* Make a node_ref to this entry's parent. */
pnref.device = dirent->d_pdev;
pnref.node = dirent->d_pino;
/* Make an entry_ref to this entry. */
ref.device = dirent->d_pdev;
ref.directory = dirent->d_pino;
ref.set_name(dirent->d_name);
Where you go from here is a simple matter of programming. Me? I’m going to lunch.
GetNextDirents()
Now that we know what to do with a dirent, let’s see how to get one. The
GetNextDirents()
protocol looks like this:
int32 BEntryList::GetNextDirents(dirent *buf, size_t bufsize, int32 count = INT_MAX)
By default, the function stuffs as many dirent structs as it can into the first bufsize bytes of buf. These structures represent the next N entries in the entry list. The count argument lets you set a limit to the number of structures that you want to be retrieved at a time. The function returns the number of structures that it actually got.
Warning
Keep in mind that currently GetNextDirents()
can
only read one dirent at a time, regardless of the size of buf, or
the value of count.
Let’s try it. For the purposes of this example, we’ll convert each dirent into an entry_ref, as described in the previous section.
/* This is the buffer that we'll stuff structures into. */
char buf[4096];
dirent* dent;
entry_ref ref;
/* We'll assume dir is a valid BDirectory object. */
while ((count = dir.GetNextDirents((dirent*)buf, 4096)) > 0) {
dent = (dirent*)buf;
/* Now we step through the dirents. */
while (count-- > 0) {
ref.device = dent->d_pdev;
ref.directory = dent->d_pino;
ref.set_name(dent->d_name);
/* Do something with the ref. */
...
/* Bump the pointer. */
dent = (dirent*)((char*)dent + dent->d_reclen);
}
}
Remember, the structure is variable length—you have to increment the pointer by hand, as shown here.