BRegion¶
A BRegion
object comprises a set of rectangles in a
two-dimensional coordinate system. The rectangles needn’t overlap; a single
BRegion
can contain a little rectangle way down there, a big
one over yonder, and another that lives somewhere to the left of Baden
Baden.
You define and modify the contents of a region through to
Set()
, Include()
,
Exclude()
, and IntersectWith()
.
You can examine a region’s rectangle’s through
RectAt()
, but note that the object coalesces
rectangles when it can, so the rectangles that you retrieve may not match
the ones that you passed in.
Warning
The BRegion
class is designed to be used with coordinates with
integral values only; if any non-integral values are used in the
BRegion
, functions in the class may behave unpredictably.
BRegion
objects can be allocated on the stack.