Network Sockets¶
Declared In: |
kit/net/socket.h |
Library: |
A socket is an entry onto a network. To transmit data to another computer, you create a socket, tell it how to find the other computer, and then tell it to send. To receive data, you create a socket, tell it which computer to listen to (in some cases), and then wait for data to come pouring in.
The socket story starts with the socket()
function. The set of
functions you need to call after that depends on the type of socket you’re
creating (as explained in socket()
).
socket(), closesocket()¶
int socket(int family, int type, int protocol);
int closesocket(int socket);
The socket() function returns a token (a non-negative integer) that represents the local end of a connection to another machine (0 is a valid socket token).
Warning
Socket tokens are not file descriptors (this violates the BSD tradition).
Freshly returned, a socket token is abstract and unusable; to put the token
to use, you have to pass it as an parameter to other functions—such as
bind()
and connect()
—that know how to establish a
connection over the network. The function’s parameters, which are examined
in detail in “The socket() Parameters”, accept these values:
Parameter |
Acceptable Values |
---|---|
family |
|
type |
|
protocol |
0, |
The most typical socket calls are:
/* Create a stream TCP socket. */
int tcp_socket = socket(AF_INET, SOCK_STREAM, 0);
/* Create a datagram UDP socket. */
int udp_socket = socket(AF_INET, SOCK_DGRAM, 0);
ICMP messages are normally sent through “raw” sockets; however, the Network Kit doesn’t currently support raw sockets, so you should use a datagram socket instead:
/* Create a datagram icmp socket. */
long icmp_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_ICMP);
closesocket() closes a socket’s connection (if it’s the type of socket that
can hold a connection) and frees the resources that have been assigned to
the socket. When you’re done with the sockets that you’ve created, you
should pass each socket token to closesocket(). No socket is exempt from
the need to be closed. This extends to sockets that are created for you by
the accept()
function.
The socket() Parameters¶
socket()’s three parameters, all of which take predefined constants as values, describe the type of communication the socket can handle:
Parameter |
Description |
---|---|
family |
Describes the network address format that the socket understands.
Currently, it must be |
type |
Describes the persistence of the connection that can be formed through this
socket. It must be either |
protocol |
Describes the messaging protocol, which is closely related to the socket
type. Although there are four acceptable values (0,
|
Sorts of Sockets¶
There are only two socket type constants: SOCK_STREAM
and
SOCK_DGRAM
. However, if we look at the way sockets are
used, we see that there are really five different categories of sockets, as
illustrated below.
The labelled ovals represent individual computers that are attached to the network. The solid circles represent individual sockets. The numbers near the sockets are keys to the socket categories, which are:
The stream listener socket. A stream listener socket provides access to a service that’s running on the “listener” machine (you might want to think of the machine as a “server.”) The listener socket waits for client machines to “call in” and ask to be served. In order to listen for clients, the listener must call
bind()
, which “binds” the socket to an IP address and machine-specific port, and thenlisten()
. Thus primed, the socket waits for a client message to show up by sitting in anaccept()
call.The stream client socket. A stream client socket asks for service from a server machine by attempting to connect to the server’s listener socket. It does this through the
connect()
function. A stream client can be bound (you can callbind()
on it), but it’s not mandatory.The “accept” socket. When a stream listener hears a client in an
accept()
call, the function call creates yet another socket called the “accept” socket. Accept sockets are valid sockets, just like those you create through socket(). In particular, you have to remember to close accept sockets (through closesocket()) just as you would the sockets you explicitly create. Note that you can’t bind an accept socket—the socket is bound automatically by the system.The datagram receiver socket. A datagram receiver socket is sort of like a stream listener: It calls
bind()
and waits for “senders” to send messages to it. Unlike the stream listener, the datagram receiver doesn’t calllisten()
oraccept()
. Furthermore, when a datagram sender sends a message to the receiver, there’s no ancillary socket created to handle the message (there’s no UDP analog to the TCP accept socket).The datagram sender socket. A datagram sender is the simplest type of socket—all it has to do is identify a datagram receiver and send messages to it, through the
sendto()
function. Binding a datagram sender socket is optional.
TCP communication is two-way. Once the link between a client and the
listener has been established (through
bind()
/listen()
/accept()
on the
listener side, and connect()
on the client side), the two
machines can talk to each other through respective and complementary
send()
and recv()
calls.
Communication along a UDP path, on the other hand, is one-way. The datagram
sender can send messages (through sendto()
), and the datagram
receiver can receive them (through recvfrom()
), but the
receiver can’t send message back to the sender. However, you can simulate a
two-way UDP conversation by binding both sockets. This doesn’t change the
definition of the UDP path, or the capabilities of the two types of
datagram sockets, it simply means that a bound datagram socket can act as a
receiver (it can call recvfrom()
) or as a sender (it can call
sendto()
).
Note
To be complete, it should be mentioned that datagram sockets can also
invoke connect()
and then pass messages through
send()
and recv()
. The datagram use of these
functions is a convenience; its advantages are explained in the description
of the sendto()
function.
Upon failure, socket() returns a negative value and sets errno to…
Return Code |
Description |
---|---|
|
format was other than |
|
type and protocol mismatch. |
|
Unrecognized type or protocol value. |
closesocket() returns a negative value if its parameter is invalid.
bind()¶
int bind(int family, const struct sockaddr* interface, int size);
The bind() function creates an association between a socket and an “interface,” where an interface is a combination of an IP address and a port number. Binding is, primarily, useful for receiving messgaes: When a message sender (whether it’s a stream client or a datagram sender) sends a message, it tags the message with an IP address and a port number. The receiving machine—the machine with the tagged IP address—delivers the message to the socket that’s bound to the tagged port.
The necessity of the bind operation depends on the type of socket;
referring to the five categories of sockets enumerated in the
socket()
function description (and illustrated in the charming
diagram found there), the “do I need to bind?” question is answered thus:
Stream listener sockets must be bound. Furthermore, after binding a listener socket, you must then call listen() and, when a client calls,
accept()
.Stream client sockets can be bound, but they don’t have to be. If you’re going to bind a client socket, you should do so before you call
connect()
. The advantages of binding a stream client escape me at the moment. In any case, the client doesn’t have to bind to the same port number as the listener—the listener’s binding and the client’s binding are utterly separate entities (let alone that they are on different machines). However, the client does connect to the interface that the listener is bound to.Stream attach sockets must not be bound.
Datagram receiver sockets must be bound.
Datagram sender sockets don’t have to be bound… but if you’re going to turn around and use the socket as a receiver, then you’ll have to bind it.
Once you’ve bound a socket, you can’t unbind it. If you no longer want the
socket to be bound to its interface, the only thing you can do is close the
socket (closesocket()
) and start all over again.
Also, a particular interface can be bound by only one socket at a time and a single socket can only bind to one interface at a time. If your socket needs to bind to more than one interface, you need to create more than one socket and bind each one separately. An example of this is given later in this function description.
Warning
The 1-to-1 binding differs with the BSD socket implementation, which expects a socket to be able to bind to more than one interface. Consider it a bug that will be fixed in a subsequent release.
The bind() Parameters¶
bind()’s first parameter is the socket that you’re attempting to bind. This
is, typically, a socket of type SOCK_STREAM
. The
interface parameter is the address/port combination (or “interface”) to
which you’re binding the socket. The parameter is typed as a
sockaddr structure, but, in reality, you have to create and pass a
sockaddr_in structure cast as a sockaddr. The
sockaddr_in structure is defined as:
struct sockaddr_in {
unsigned short sin_family;
unsigned short sin_port;
struct in_addr sin_addr;
char sin_zero[4];
};
Field |
Description |
---|---|
sin_family |
Is the same as the address format constant that used to create the socket
(the first parameter to |
sin_port |
Is the port number that the socket will bind to, given in network byte order. Valid port numbers are between 1 and 65535; numbers up to 1024 are reserved for services such as ftp and telnet. If you’re not implementing a standard service, you should choose a port number greater than 1024. The actual value of the port number is meaningless, but keep in mind that the port number must be unique for a particular address; only one socket can be bound to a particular address/port combination. Note Currently, there’s no system-defined mechanism for allowing a client/sender machine to ask a listener/receiver machine for its port numbers. Therefore, when you create a networked application, you either have to hard-code the port numbers or, better yet, provide default port numbers that the user (or a system administrator) can easily change. |
sin_addr |
Is an in_addr structure that stores, in its s_addr field,
the IP address of the socket’s machine. As always, the address is in
network byte order. You can use an address of 0 to tell the binding
mechanism to find an address for you. By convention, binding to address 0
(which is conveniently symbolized by the Warning The BeOS does not currently implement global binding. When you bind to
|
sin_zero |
Is padding. To be safe, you should fill it with zeros. |
The size parameter is the size, in bytes, of the second parameter.
If the bind() call is successful, the interface parameter is set
to contain the actual address that was used. If the socket can’t be bound,
the function returns a negative value, and sets the global errno
to EABDF
if the socket parameter is invalid;
for all other errors, errno is set to -1.
The following example shows a typical use of the bind() function. The example uses the fictitious gethostaddr() function that’s defined in the description of the gethostname() function.
struct sockaddr_in sa;
int sock;
long host_addr;
/* Create the socket. */
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
/* error */
}
/* Set the address format for the imminent bind. */
sa.sin_family = AF_INET;
/* We'll choose an arbitrary port number translated to network byte
order. */
sa.sin_port = htonl(2125);
/* Get the address of the local machine. If the address can't
* be found (the function looks it up based on the host name),
* then we use address INADDR_ANY.
*/
if ((host_addr = (ulong) gethostaddr()) == -1) {
host_addr = INADDR_ANY;
}
sa.sin_addr.s_addr = host_addr;
/* Clear sin_zero. */
memset(sa.sin_zero, 0, sizeof(sa.sin_zero));
/* Bind the socket. */
if (bind(sock, (struct sockaddr*) &sa, sizeof(sa)) < 0) {
/* error */
}
As mentioned earlier, the bind-to-all-interfaces convention (by asking to bind to address 0) isn’t currently implemented. Thus, if the gethostaddr() call fails in the example, the socket will be bound to the first address by which the local computer is known.
But let’s say that you really do want to bind to all interfaces. To do this, you have to create separate sockets for each interface, then call bind() on each one. In the example below we create a series of sockets and then bind each one to an interface that specifies address 0. In doing this, we depend on the “first available interface” rule to find the next interface for us. Keep in mind that a successful bind() rewrites the contents of the sockaddr parameter (most importantly, it resets the 0 address component). Thus, we have to reinitialize the structure each time through the loop:
/* Declare an array of sockets. */
#define MAXSOCKETS 4
int socks[MAXSOCKETS];
int sockN;
int bind_res;
struct sockaddr_in sock_addr;
for (sockN = 0; sockN < MAXSOCKETS; sockN++)
{
(socks[sockN] = socket(AF_INET, SOCK_STREAM, 0));
if (socks[sktr] < 0) {
perror("socket");
goto sock_error;
}
/* Initialize the structure. */
sa.sin_family = AF_INET;
sa.sin_port = htonl(2125);
sa.sin_addr.s_addr = 0;
memset(sa.sin_zero, 0, sizeof(sa.sin_zero));
bind_res = bind(socks[sockN],
(struct sockaddr*) &sa,
sizeof(sa));
/* A bind error means we've run out of addresses. */
if (bind_res < 0) {
closesocket(socks[sockN--]);
break;
}
}
/* Use the bound socket (listen, accept, recv/send). */
...
sock_error:
for (;sockN >=0 sockN--)
closesocket(socks[sockN]);
To ask a socket about the address and port to which it is bound you use the getsockname() function, described later in this section.
Upon failure, bind() returns a negative value and sets errno to…
Return Code |
Description |
---|---|
|
The socket parameter is invalid. |
|
All other errors. |
connect()¶
int connect(int socket, const struct sockaddr* remote_interface, int remote_size);
The meaning of the connect() function depends on the type of socket that’s passed as the first parameter:
If it’s a stream client, then connect() attempts to form a connection to the socket that’s specified by remote_interface. The remote socket must be a bound stream listener. A client socket can only be connected to one listener at a time. Note that you can’t call connect() on a stream listener.
If it’s a datagram socket (either a sender or a receiver), connect() simply caches the remote_interface information in anticipation of subsequent
send()
andrecv()
calls. By using connect(), a datagram avoids the fuss of filling in the remote information that’s needed by the “normal” datagram message functions,sendto()
andrecvfrom()
. Note that a datagram may only callsend()
andrecv()
if it has first called connect().
The remote_interface parameter is a pointer to a
sockaddr_in structure cast as a sockaddr pointer. The
remote_size value gives the size of remote_interface.
See the bind()
function for a description of the
sockaddr_in structure.
Currently, you can’t disconnect a connected socket. If you want to connect to a different listener, or reset a datagram’s interface information, you have to close the socket and start over.
When you attempt to connect() a stream client, the listener must respond
with an accept()
call. Having gone through this dance, the two
sockets can then pass messages to each other through complementary
send()
and recv()
calls. If the listener doesn’t
respond immediately to a client’s attempt to connect, the client’s
connect() call will block. If the listener doesn’t respond within (about) a
minute, the connection will time out. If the listener’s acceptance queue is
full, the client will be refused and connect() will return immediately.
If the socket is in no-block mode (as set through setsockopt()), and
blocking would occur otherwise, connect() returns immediately with a result
of EWOULDBLOCK
.
Upon failure, connect() returns a negative number and sets errno to…
Return Code |
Description |
---|---|
|
The connection attempt would block. |
|
The socket is already connected. |
|
The listener rejected the connection. |
|
The connection attempt timed out. |
|
The client can’t get to the network. |
|
The socket parameter is invalid. |
|
All other errors. |
getpeername(), getsockname()¶
int getpeername(int socket, struct sockaddr* interface, int* size);
int getsockname(int socket, struct sockaddr* interface, int* size);
getsockname() returns, by reference in interface, a sockaddr_in structure that contains the interface information for the bound socket given by socket.
getpeername() returns, in the structure pointed to by the interface parameter, a sockaddr_in structure that describes the remote interface to which the socket is connected.
In both cases, the *size parameter gives the size of the interface structure; *size is reset, on the way out, to the size of the interface parameter as it’s passed back. Note that the sockaddr_in pointer that you pass as the second parameter must be cast as a pointer to a sockaddr structure:
struct sockaddr_in interface;
int size = sizeof(interface);
/* We'll assume "sock" is a valid socket token. */
if (getsockname(sock, (struct sockaddr*) &interface, &size) < 0)
/* error */
Upon failure, getsockname() and getpeername() return negative numbers and set errno to…
Return Code |
Description |
---|---|
|
The *size value (going in) wasn’t big enough. |
|
The socket parameter is invalid. |
|
All other errors. |
listen(), accept()¶
int listen(int socket, int acceptance_count);
int accept(int socket, struct sockaddr* client_interface, int* client_size);
After you’ve bound a stream listener socket to an interface (through
bind()
), you then tell the socket to start listening for
clients that are trying to connect. You then pass the socket to accept()
which blocks until a client connects to the listener (the client does this
by calling connect()
, passing it a description of the interface
to which the listener is bound).
When accept() returns, the value that it returns directly is a new socket
token; this socket token represents an “accept” socket that was created as
a proxy (on the local machine) for the client. To receive a message from
the client, or to send a message to the client, the listener must pass the
accept socket to the respective stream messaging functions,
recv()
and send()
.
A listener only needs to invoke listen() once; however, it can accept more than one client at a time. Often, a listener will spawn an “accept” thread that loops over the accept() call.
Note
Only stream listeners need to invoke listen() and accept(). None of the
other socket types (enumerated in the socket()
description)
need to call these functions.
listen() takes two parameters: The first is the socket that you want to have start listening. The second is the length of the listener’s “acceptance count.” This is the number of clients that the listener is willing to accept at a time. If too many clients try to connect at the same time, the excess clients will be refused—the connection isn’t automatically retried later.
After the listener starts listening, it must process the client connections within a certain amount of time, or the connection attempts will time out.
If listen() succeeds, the function returns 0; otherwise it returns a
negative result and sets the global errno to a descriptive
constant. Currently, the only errno value that listen() uses,
other than -1, is EBADF
, which means the socket parameter
is invalid.
The parameters to accept() are the socket token of the listener (socket), a pointer to a sockaddr_in structure cast as a sockaddr structure (client_interface), and a pointer to an integer that gives the size of the client_interface parameter (client_size).
The client_interface structure returns interface information (IP
address and port number) of the client that’s attempting to connect. See
the bind()
function for an examination of the
sockaddr_in structure.
The *client_size parameter is reset to give the size of client_interface as it’s passed back by the function.
The value that accept() returns directly is a token that
represents the accept socket. After checking the token value (where a
negative result indicates an error), you must cache the token so you can
use it in subsequent send()
and recv()
calls.
When you’re done talking to the client, remember to call
closesocket()
on the accept socket that accept() returned. This
frees a slot in the listener’s acceptance queue, allowing a possibly
frustrated client to connect to the listener.
Upon failure, listen() and accept() return < 0 and set errno to…
Return Code |
Description |
---|---|
|
The socket parameter is invalid. |
|
(accept() only) The listener socket isn’t bound. |
|
(accept() only) The acceptance queue is full. |
|
All other errors. |
select()¶
int select(int socket_range, struct fd_set* read_bits, struct fd_set* write_bits, struct fd_set* exception_bits, struct timeval* timeout);
The select() function returns information about selected sockets. The socket_range parameter tells the function how many sockets to check: It checks socket numbers up to (socket_range - 1). Traditionally, the socket_range parameter is set to 32.
The fd_set structure that types the next three parameters is a 32-bit mask that encodes the sockets that you’re interested in; this refines the range of sockets that was specified in the first parameter. You should use the FD_OP() macros to manipulate the structures that you pass in:
Macro |
Description |
---|---|
FD_ZERO(set) |
Clears the mask given by set. |
FD_SET(socket, set) |
Adds a socket to the mask. |
FD_CLEAR(socket, set) |
Clears a socket from the mask. |
FD_ISSET(socket, set) |
Returns non-zero if the given socket is already in the mask. |
The function passes socket information back to you by resetting the three fd_set parameters. The parameters themselves represent the types of information that you can check:
Field |
Description |
---|---|
read_bits |
Tells you if a socket is “ready to read.” In other words, it tells you if a socket has a in-coming message waiting to be read. |
write_bits |
Tells you if a socket is “ready to write.” |
exception_bits |
Tells you if there’s an exception pending on the socket. |
Warning
Currently, only read_bits is implemented. You should pass NULL as the write_bits and exception_bits parameters.
select() doesn’t return until at least one of the fd_set-specified sockets is ready for one of the requested operations. To avoid blocking forever, you can provide a time limit in the final parameter, passed as a timeval structure.
In the following example, we check if a given datagram socket has a message waiting to be read. The select() times out after two seconds:
bool can_read_datagram(int s)
{
struct timeval tv;
struct fd_set fds;
tv.tv_sec = 2;
tv.tv_usec = 0;
/* Initialize (clear) the socket mask. */
FD_ZERO(&fds);
/* Set the socket in the mask. */
FD_SET(s, &fds);
select(32, &fds, NULL, NULL, &tv);
/* If the socket is still set, then it's ready to read. */
return FD_ISSET(s, &fds);
}
Return Code |
Description |
---|---|
-1 |
select() failed. |
0 |
select() timed out. |
1 |
Any of the selected sockets was found to be ready. |
send(), recv()¶
ssize_t send(int socket, const void* buf, size_t size, int flags);
ssize_t send(int socket, void* buf, size_t size, int flags);
These functions are used to send data to a remote socket, and to receive data that was sent by a remote socket. send() and recv() calls must be complementary: after socket A sends to socket B, socket B needs to call recv() to pick up the data that A sent. send() sends its data and returns immediately. recv() will block until it has some data to return.
The send() and recv() functions can be called by stream or datagram sockets. However, there are some differences between the way the functions work when used by these two types of socket:
For a stream listener and a stream client to transmit messages, the listener must have previously called
bind()
,listen()
,accept()
, and the client must have calledconnect()
. Having been properly connected, the two sockets can send and receive as if they were peers.For stream sockets, send() and recv() can both block: send() blocks if the amount of data that’s sent overwhelms the receiver’s ability to read it, and recv() blocks if there’s no message waiting to be read. You can tell these functions to be non-blocking by setting the sending socket’s no-block socket option (see
setsockopt()
).If you want to call send() or recv() through a datagram socket, you must first
connect()
the socket. In addition, a receiving datagram socket must also be bound to an interface (throughbind()
). See theconnect()
description for more information on what that function means to a datagram socket.Datagram sockets never block on send(), but they can block in a recv() call. As with stream sockets, you can set a datagram socket to be non-blocking (for the recv(), as well as for
recvfrom()
) throughsetsockopt()
.
The Parameters¶
The parameters to send() and recv() are:
Parameter |
Description |
---|---|
socket |
Is, for datagrams and stream client sockets, the local socket token. In
other words, when a datagram or stream client wants to send or receive
data, it passes its own socket token as the first parameter. The recipient
of a send(), or the sender of a recv() is, for these sockets, already
known: It’s the socket that’s identified by the previous
For a stream listener, socket is the “accept socket” that was
previously returned by an |
buf |
Is a pointer to the data that’s being sent, or is used to hold a copy of the data that was received. |
size |
Is the allocated size of buf, in bytes. |
flags |
Is currently unused. For now, set it to 0. |
A successful send() returns the number of bytes that were sent; a successful recv() returns the number of bytes that were received. Upon failure, the functions return negative numbers and set errno to…
Return Code |
Description |
---|---|
|
The call would block on a non-blocking socket. |
|
The local socket was interrupted. |
|
The remote socket disappeared (send() only). |
|
The socket isn’t connected. |
|
The interface is busy (datagram sockets only). |
|
The socket parameter is invalid. |
|
All other errors. |
sendto(), recvfrom()¶
ssize_t sendto(int socket, const void* buf, size_t size, int flags, struct sockaddr* to, int toLen);
ssize_t recvfrom(int socket, void* buf, size_t size, int flags, struct sockaddr* from, int* fromLen);
These functions are used by datagram sockets (only) to send and receive
messages. The functions encode all the information that’s needed to find
the recipient or the sender of the desired message, so you don’t need to
call connect()
before invoking these functions. However, a
datagram socket that wants to receive messages must first call
bind()
(in order to fix itself to an interface that can be
specified in a remote socket’s sendto() call).
The four initial parameters to these function are similar to those for
send()
and recv()
; the additional parameters are
the interface specifications:
For sendto(), the to parameter is a sockaddr_in structure pointer (cast as a pointer to a sockaddr structure) that specifies the interface of the remote socket that you’re sending to. The toLen parameter is the size of the to parameter.
For recvfrom(), the from parameter returns the interface for the remote socket that sent the message that recvfrom() received. *fromLen is set to the size of the from structure. As always, the interface structure is a sockaddr_in cast as a pointer to a sockaddr.
sendto() never blocks. recvfrom(), on the other hand, will block until a
message arrives, unless you set the socket to be non-blocking through the
setsockopt()
function.
You can broadcast a message to all interfaces that can be found by setting
sendto()’s target address to INADDR_BROADCAST
.
As an alternative to these functions, you can call connect()
on
a datagram socket and then call send()
and recv()
.
The connect()
call caches the interface information provided in
its parameters, and uses this information the subsequent send()
and recv()
calls to “fake” the analogous sendto() and
recvfrom() invocations. For sending, the implication is obvious: The target
of the send()
is the interface supplied in the
connect()
. The implication for receiving bears description:
when you connect()
and then call recv()
on a
datagram socket, the socket will only accept messages from the interface
given in the connect()
call.
You can mix sendto()/recvfrom() calls with
send()
/recv()
. In other words, connecting a
datagram socket doesn’t prevent you from calling sendto() and recvfrom().
A successful sendto() returns the number of bytes that were sent; a successful recvfrom() returns the number of bytes that were received. Upon failure, the functions return negative numbers and set errno to…
Return Code |
Description |
---|---|
|
The call would block on a non-blocking socket. |
|
The local socket was interrupted. |
|
The socket parameter is invalid. |
|
The specified interface is unrecognized. |
|
All other errors. |
setsockopt()¶
int setsockopt(int socket, int level, int option, const void* buf, uint size);
setsockopt() lets you set certain options that are associated with a
socket. Currently, the Network Kit only recognizes one option: It lets you
declare a socket to be blocking or non-blocking. A blocking socket will
block in a recv()
or recvfrom()
call if there’s no
data to retrieve.
A blocking socket will block in a send()
or
sendto()
call if the send would overrun the network’s ability
to keep up with the data.
A non-blocking socket returns immediately, even if it comes back empty-handed or is unable to send the data.
The function’s parameters are:
Parameter |
Description |
---|---|
socket |
Is the socket that you’re attempting to affect. |
level |
Is a constant that indicates where the option is enforced. Currently, level
should always be |
option |
Is a constant that represents the option you’re interested in. The only
option constant that does anything right now is
|
data |
Points to a buffer that’s used to toggle or otherwise inform the option.
For the |
size |
Is the size of the data buffer. |
Upon failure, setsockopt() returns a negative number and sets errno to…
Return Code |
Description |
---|---|
|
The local socket was interrupted. |
|
The socket parameter is invalid. |
|
Unknown option. |