BMediaBufferEncoder¶
Constructor and Destructor¶
BMediaBufferEncoder()
BMediaBufferEncoder::BMediaBufferEncoder()
BMediaBufferEncoder::BMediaBufferEncoder(const media_format *outputFormat)
BMediaBufferEncoder::BMediaBufferEncoder(const media_codec_info *mci)
The constructor sets up the BMediaBufferEncoder. If you use the
empty form of the constructor, you’ll have to call
SetTo()
to establish the format to be encoded
before calling Encode()
.
The second form accepts a media_format
structure, inFormat, that indicates the type of media data that
will be input into the encoder.
The third form of the constructor accepts a media_codec_info
structure, mci, that determines which codec should be used.
Note
If you use either the media_format
or
media_codec_info
form of the constructor, you must call
InitCheck()
to ensure that construction
was successful before using any other functions in this class.
~BMediaBufferEncoder()
virtual BMediaBufferEncoder::~BMediaBufferEncoder()
Releases the encoder add-on being used by the BMediaBufferEncoder.
Member Functions¶
EncodeToBuffer()
status_t BMediaBufferEncoder::EncodeToBuffer(void *outputBuffer, size_t *outputSize, const void *inputBuffer, int64 frameCount, media_encode_info *info)
Encodes a chunk of media data from the input buffer by inputBuffer, which contains frameCount frames of data. The encoded data is written into the buffer indicated by outputBuffer. On return, outputSize indicates how many bytes of data were written into the buffer.
The media_encode_info
structure info is used on input to specify
encoding parameters.
Return Code |
Description |
---|---|
|
No error. |
Other errors. |
The encoder’s |
InitCheck()
status_t BMediaBufferEncoder::InitCheck() const
Returns a status_t value indicating whether or not construction was successful. You must call this function after construction before calling any other BMediaBufferEncoder functions.
Return Code |
Description |
---|---|
|
The constructor was successful. |
Other errors. |
See |
WriteChunk()
status_t BMediaBufferEncoder::WriteChunk(const void *chunkData, size_t chunkLength, media_encode_info *info) = 0
Implemented to write the encoded media data into the buffer specified when
EncodeToBuffer()
was called.