BPictureButton¶
Constructor and Destructor¶
BPictureButton()
BPictureButton::BPictureButton(BRect frame, const char *name, BPicture *off, BPicture *on, BMessage *message, uint32 behavior = B_ONE_STATE_BUTTON, uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE)
BPictureButton::BPictureButton(BMessage *archive)
Creates a new BPictureButton. The off and an
on images correspond to the object’s
B_CONTROL_OFF
and B_CONTROL_ON
values;
the behavior argument sets the object to be a one-state
(B_ONE_STATE_BUTTON
) or two-state
(B_TWO_STATE_BUTTON
) control, as explained in the class
overview. The other arguments are inherited from the BView
and
BControl
constructors. The object’s initial value is
B_CONTROL_OFF
.
If the BPictureButton can be disabled, it needs additional
“disabled” images, as set through
SetDisabledOff()
and
SetDisabledOn()
.
The BPictureButton copies all BPicture
s that are
passed to it. It’s the caller’s responsibility to free the
BPicture
objects that are passed as arguments.
~BPictureButton()
virtual BPictureButton::~BPictureButton()
Deletes the object and its data.
Member Functions¶
Archive()
virtual BPictureButton::Archive(BMessage *archive, bool deep = true) const
Stores the BPictureButton in the BMessage
archive.
See also: BArchivable::Archive()
,
Instantiate()
static function
SetBehavior(), Behavior()
virtual void BPictureButton::SetBehavior(uint32 behavior)
uint32 BPictureButton::Behavior() const
These functions set and return whether the BPictureButton is a
one-state (B_ONE_STATE_BUTTON
) or a two-state
(B_TWO_STATE_BUTTON
) control. A one-state object acts
like a normal button: It’s on while the user is pressing it, and off
otherwise. A two-state object switches to the opposite state each time the
user presses and release the button.
SetEnabledOff(), EnabledOff(), SetEnabledOn(), EnabledOn(), SetDisabledOff(), DisabledOff(), SetDisabledOn(), DisabledOn()
virtual void BPictureButton::SetEnabledOff(BPicture *picture)
BPicture *BPictureButton::EnabledOff() const
virtual void BPictureButton::SetEnabledOn(BPicture *picture)
BPicture *BPictureButton::EnabledOn() const
virtual void BPictureButton::SetDisabledOff(BPicture *picture)
BPicture *BPictureButton::DisabledOff() const
virtual void BPictureButton::SetDisabledOn(BPicture *picture)
BPicture *BPictureButton::DisabledOn() const
These pairs of functions set and return one of the four images the BPictureButton displays: enabled-and-on, enabled-and-off, disabled-and-on, and disabled-and-off, respectively. If this is a one-state object, the disabled-and-on image needn’t be set since a disabled one-state control can never be on.
The BPicture
-retrieving functions return NULL if
the requested image hasn’t been set.
The BPictureButton copies all BPicture
that are
passed to it. It’s the caller’s responsibility to free the
BPicture
objects that are passed as arguments.
Static Functions¶
Instantiate()
static BArchivable *BPictureButton::Instantiate(BMessage *archive)
Returns a new BPictureButton object, allocated by new and created
with the version of the constructor that takes a BMessage
archive. However, if the archive message doesn’t contain data for a
BPictureButton object, this function returns NULL.
See also: BArchivable::Instantiate()
,
instantiate_object()
, Archive()
Archived Fields¶
The Archive()
function adds the following
fields to its BMessage
argument:
Field |
Type code |
Description |
---|---|---|
_e_on (deep copy only) |
|
|
_e_off (deep copy only) |
|
|
_d_on (deep copy only) |
|
|
_d_off (deep copy only) |
|
|
_behave |
|
BPictureButton behavior either
|
See also: BArchivable::Archive()